Animorphs #45.5: “The Ellimist Chronicles”
Publishing Info: Scholastic Paperbacks, October 2000
Where Did I Get this Book: own it!
Book Description: He is called the Ellimist. A being with the ability to alter space and time. A being with a power that will never be fully understood. He is the reason Elfangor came to Earth. He is the reason the Earth now has a fighting chance. And though his actions never seem quite right or wrong, you can be certain they are never, ever what anyone expects.
This is the beginning and the middle of the story. A story that needs to be told in order to understand what might happen to the future. The future of the Animorphs. The future of humanity. The future of Earth.
He is called the Ellimist. And this is his story…
Plot: I only read this one once as a kid, and now I remember why…
There will be spoilers for the end of the series in this one for sure! You have been warned.
Bam. An Animorph will die. Just right there, in your face in the first few sentences of this book. I can’t remember my reaction as a kid, but it had to have been terrible. Especially since at that point the books were still being released so I didn’t know how many were left, whether it would happen in the last book itself or the very next one or when at all! Now, having a firm grasp on the few precious books we have left with dear Rachel, it’s not much better. And I had completely forgotten that these small bookend scenes were even part of this story, so that was sure a joy to discover when I picked this one up!
The story starts out in the nebulous unknown with a recently killed, unnamed Animorph questioning the Ellimist about the meaning of it all. Not having a succinct answer, the Ellimist lays out his story.
Long ago, he was born a member of the Ket race, an advanced alien life form that lived on crystal formations that the winged Ket kept in the air through shared lift duting. A young Toomin has lead a happy life of community and, importantly, gaming, where he goes by the gamer tag “Ellimist.” He and his friends regularly participate in a complicated game called “Alien Civilizations” which has complicated scenarios in which players try to control the outcome of alien races throughout time. In the midst of all of this, the Ket are preparing to launch their first Z-space ship to explore the greater galaxy. Toomin is lucky enough to be sponsored and drafted as non-essential crew for this ship.
In the months leading up to its launch, Toomin and his friends (he’s especially pleased to hang around more with the attractive female Aguella) visit another crystal colony where he meets another gamer named Menno. Menno describes how their crystal has recently adapted a democratic system of governance, doing away with the traditional form of following the leadership of an older member of the Ket. His mentality of chasing change crosses over to his approach to gamesmanship. Toomin is both fascinated and distrubed by Menno’s attitude.
As Toomin continues to learn about the ship and his impending trip into space, he and Aquella (also drafted to the crew) are brought into the secret that the Ket race had recently discovered a new species and part of their mission will be to reach out this new race. A few days before the launch, however, a mysterious ship shows. With brutal efficiency, it uses a host of weapons to take out Toomin’s home crystal, killing thousands. Toomin and about one hundred others happen to be on the ship at the time and so escape immediate death. Using a crystal shard, Toomin is able to take out the small alien ship, but as the Ket ship makes its final escape, they trap the now disabled alien ship in their force field. Out in Z-space, Toomin and the others discover that the alien is a member of the race that they had been planning to visit. They know they must head back to their planet to see if they can find any other survivors.
But when they get back, all they find are empty skies. They do manage to find one crystal however: Menno’s crystal that is using cloud cover to run away from the chasing alien ships that are leisurely hunting it. Toomin and the others land and meet up with Menno and the leadership of this crystal. They discover that Menno and the others, so proud of their embrace of change, sent out videos of themselves playing games in “Alien Civilization.” But the real disaster is they sent no explanation for what is being shown in the videos, leaving it to look like the Ket are a race of beings that simply play with the fates of others species for the fun of it. Menno and a few others make it onto the ship before the other aliens blow up that crystal as well.
Over the next 60 some years, Toomin and his crew scour the galaxy for a new home world. Menno, who Toomin makes his second in command to appease the Ket from the other crystal, pushes for them to accept their reality and adapt their own biology to become a land-based species. Toomin, Aguella (the two have now bonded into a pair but are waiting to have children until they can find a home), and the others resist this idea, insisting that they are beings of the air. As they continue their search, they discover a blue moon. Toomin heads up a crew of a handful of Ket who pilot a smaller ship into the ocean that makes up much of the moon. Once there, the ship is quickly destroyed.
Toomin “awakes” to find that he is the only member of his crew that is still alive (Menno and the original ship tried to save them after seeing the exploratory ship being attacked). He has been assimilated, essentially, into the living being that essentially makes up the entire moon and calls itself Father. Using plant-like tentacles, Father attaches himself to the bodies of all the beings trapped on his planet, using their knowledge to build himself up. Over the course of a century, Father insists that Toomin play games with him as a form of entertainment. Toomin continuously loses (something that he was also famous for doing back on his home world when he tried to play there, often focusing on trying to find the most moral route through scenarios). But at one point, Father introduces a new game that involves something called music. This new art form opens Toomin’s mind in a completely new way and he begins to win. As he wins more and more, Father retreats in a huff. While he’s away, Toomin reaches out and begins “downloading” the essences of all the trapped,dead beings around him, including his former Ket crew. When Father finally notices, Toomin has grown strong enough to over throw him and he does so, finally killing his captor.
With all the knowledge and power that Father had now in his control, Toomin “downloads” everything into his own mind and builds himself an advanced ship that incorporates his physical Ket body into it as well as creates a massive “brain” of sorts for his greater being to reside. He destroys the dying moon that was Father and takes off into the world. He wanders for a long time before finding his calling as an all-mighty do-gooder, interceding in the affairs of various civilizations throughout the universe to establish peace and order. After centuries of doing this, he returns to the site of his first “intercession” where he prevented two warring planets from continuing their conflict. He discovers that the change he caused to stop the war inspired one side to discover a new method of warfare that allowed them to completely destroy the species on the other planet. And then, without that conflict driving them, the winning species slipped backwards in technological advancement and is living a primitive life. As the Ellimist watches on in dismay, another all powerful being arrives who calls himself Crayak.
Crayak says he has been searching for this inter-galactic do-gooder and is pleased to finally meet the Ellimist. Crayak shares that he has an opposing goal: where the Ellimist wants to bring order and prosperity, Crayak simply wants to exterminate. And so begins another game, with Crayak racing ahead creating manipulative and cruel “games” with the lives of entire species and forcing the Ellimist to always play what turns out to be a losing hand. Slowly, Crayak begins winning and more and more life begins to disappear from the universe. Eventually, the Ellimist despairs and races away to a far corner of the universe.
There he discovers a primitive race of grass-eaters and he creates a body for himself and goes down to live among them. He calls these aliens Andalites and throws himself into his new life there. He marries a female Andalite and has a child, but is devastated when that child dies from a disease that he knows he could have prevented (though he has learned caution about how far he can/should intercede with the lives of species.) He is shocked when his wife comes to him later saying she wants to have another child. Over time, they have 5 children, two of whom live. It is through his wife’s vision of hope that he finally discovers a way to beat Crayak: where Crayak destroys, the Ellimist will create. Some may die, but others will live. He leaves the Andalites and goes about doing this, spreading life amount the stars. One of his favorite creations is a species called the Pemalites who he sets out to spread life as well.
Eventually, Crayak catches up to him, but by this point the Ellimist is even more powerful. As centuries go by, the Ellimist begins to win their battle of extinction and creation, with more of his lifeforms thriving than Crayak can exterminate. On this high of success, the Ellimist finally confronts Crayak himself. The two engage in a massive battle that takes place across the entire universe, crushing planets and civilizations in their wake. The Ellimist slowly gains on Crayak until, in a bout of over-confidence, he is lead into a trap and is sucked into a black hole. There, somehow, while his entire “body” is destroyed, the vast being that is now the Ellimist survives, even managing to gain control of new abilities like managing time itself. He continues his work against Crayak subtly but is eventually discovered. Now past the point of being able to be physically destroyed by each other, Crayak and the Ellimist strike a deal for one last game with a final winner and loser. It will be the last game and it will need to have rules. And so it has been playing out for millennia.
Back with the dying Animorph, the Ellimist ends his story. The Animorph knows that they cannot ask whether they will ultimately win or lose and the Ellimist agrees that even he does not know that. But the Animorph has one last question: did they matter. And the Ellimist says yes, yes they did.
Ellimist/Toomin: Oof, as per the usual for our “chronicles” characters, Toomin leads a rough life. He essentially has a few happy years as a child and then is thrown into a millennia of existential horror. From the loss of his entire home world, to a few short years (relatively speaking) of aimlessly wandering the galaxy looking for a new home, to witnessing the ultimate destruction of the sole survivors of his race, to being trapped in some mind game scenario surrounded by his dead friends for centuries, to getting caught up in another horror scenario with some random force of evil that tracks him down, to ultimately getting sucked into a black hole during his one brief moment of almost-triumph, to finally, another game that he’s been stuck playing for who knows how long. I mean, what part of any of that sounds like a good time?
In this light, we see how important it must have been for him to have that brief life span as an Andalite where he married and had kids. And even that was tragic, with the loss of his kids, while knowing that he could have saved them!
Of course, the running theme of the book is around his being a brilliant loser, so we have to see him do a lot of just that. And the story does do a good job of highlighting the importance of those few relationships he had to building up his identity and giving him enough strength to persist in what can often feel like foolish optimism in the face of impossible odds. It’s also interesting see all of this “losses” in the light that, from our perspective, we’ve only seen the Ellimist come out ahead, winning all of the smaller skirmishes that he’s been involved in with the Animorphs.
Poor, doomed Animorph: In the prologue, there’s really no clues as to who this Animorph could be. I’d say be the way he/she is written to speak, we can pretty easily write off Ax and Cassie, but other than that, the remaining four would all work. But then once you get to the epilogue, it gets narrowed down quite a bit. The Ellimist refers to the fact that this Animorph wasn’t one of the one he’s selected, but a lucky addition. From what we know from the fourth Megamorphs book, that leaves us with either Rachel or Jake. And, I guess, you could probably make a reasonable guess that Jake wouldn’t be the one to be killed off since that would essentially end the series in a lot of ways. So, without being told as much, by the end of the book, I think it would be fairly reasonable to be confident that Rachel is the going to be the one to go. And, obviously, we know that’s the case. I don’t remember making this connection as a kid, but I think I was so busy being in denial about the whole thing that I didn’t spend much time really thinking about it and putting the pieces together.
Best (?) Body Horror Moment: There are quite a few bad body horror moments in this book, really. But the worst has to be Father and the way that he is essentially a living graveyard, with his tentacles twisting in and out of the millions of dead beings trapped on his surface. Toomin’s brief looks into reality (when he’s not pulled in the gaming mind zone with Father) are pretty stark. He’s surrounded by his dead friends, some of whom are torn up by their deaths, and he can see the tentacles going through his own original body as well. Pulling himself out of all this when he finally escapes is pretty gross, too.
Couples Watch!: We see Toomin/Ellimist form two major relation
If Only Visser Three had Mustache to Twirl: Crayak is obviously the primary villain in this book, but in some ways I feel like we almost got more from Father than from him. At least with Father, by the end, we understood what he was: essentially a moon-sized sponge the built itself off everything that was caught in it. His motivations were also clear. Crayak…is just kind of evil for evil’s sake? And the main problem in creating an entire book that gives a backstory to an all-powerful, godlike character is that it raises a lot of questions about how another can also exist. There were millions upon millions upon millions of odds that had to play out just right to end up with the Ellimist gaining the abilities he had by the end. It’s hard to imagine a similar order of events playing out for the creation of Crayak. And, if so, I’m just as curious about those as I was am about the Ellimist, if not more so. Not only how did he become as powerful as he was, but why does he have the destructive goals that he does? It all just raises more questions than it answers, ultimately, and Crayak really exemplifies the worst part of this.
Adult Ugly Crying at a Middle Grade Book: Like I said, the “chronicles” characters always have a tragic story it seems, and the same goes for this. I mean, it’s pretty hard to choose a crying moment when you have genocide and then the loss of not one but two spouses. I think though that the saddest part has to go to the loss of his first Andalite child. Not only is the loss of a child horribly tragic, but you have to add that on to the fact that the Ellimist knows that he could have easily prevented the disease that killed his child. And he’s having to choose not to do this. And, of course, this tragedy leads to his greatest realization about how to beat Crayak, by putting his weight behind creation in the face of destruction.
What a Terrible Plan, Guys!: I mean, the worst plan has to be Menno’s. I have to think that Applegate pulled inspiration from Orson Scott Card’s “Ender’s Game” with the whole misunderstanding of aggression between alien species and how that leads to a war.
We had lost our world because the Capasins thought we were aggressors when we were not.
But man, isn’t it fairly obvious that blasting out videos of your species essentially playing god with entire civilizations and worlds without any explanation that it’s just a game is just a terrible idea?? And it’s definitely interesting that more aliens than just the ones that conquered the Kets must have seen these videos, because this is the exact perception that Ax has about the “Ellimists” as a species when they first encounter the Ellimist: that they’re all-powerful gods that play with other species just for the fun of it.
This quote highlights both the arrogance at the heart of what gets the Ellimist in trouble at various points throughout the story, but still, even at the end, the driving force that moves him as he plays out his “game” with Crayak.
Boldness allied with restraint and a minimalist aesthetic, all in the service of moral certainties: that peace was better than war, that freedom was better than slavery, that knowledge was better than ignorance. Oh, yes, the galaxy would be a wonderful place under my guidance.
Scorecard: Yeerks 12, Animorphs 15
Rating: I really liked re-reading this book. Mostly because it read so differently this time around as it did as a kid. When I read it the first time, I was pretty not into it to be honest. So much so, that I was actually dreading reading it this go around, as all I could remember was being extremely bored. And really, I can see why I didn’t love it as a kid. This is the most “hard sci-fi” book in the entire series. Not only do we have a ton of alien species thrown at us, with very little explanation for them all, but there are a lot of “high concept” theories being tossed around throughout the story. It’s less one of action and what happens, and more the slow moral development of this godlike character’s approach to creation, destruction, and balance. Expand this book out a bit more, and it would fit in perfectly in the adult science fiction section at the bookstore. But as a kid, there was not enough from our main characters and much of the greater questions and theories either went over my head or were simply not interesting to me at that point.
I do still question whether it really adds something to the Animorphs series as a whole. Like I said, it’s only a few steps away from being a good stand-alone science fiction novel on its own. But as part of this series? I’m not convinced. In many ways, I think it introduces more questions than it answers and there’s almost too much “neatness” in the way that other aspects of the series are all tied together with the Ellimist’s journey (his creation of the Pemalites, his time as an Andalite, etc.). Bitter moment: the fact that this book exists makes me even more angry about the introduction of “the One” in the final book and the weirdness of whatever other godlike creature was at work in Jake’s book a few books back during his period spent in an alternate universe where the Yeerks had won. If you’re going to have a bunch of unexplained god-like creatures, don’t bother explaining any of them. Because all this did was highlight how very much the odds are against any being like this existing, given all of the things that had to play out just so for the Ellimist to end up how he does. And now we have not only the Ellimist, but Crayak (unexplained), the One (unexplained), and the nameless one from Jake’s book that has been noted by the authors to not be the One either (also unexplained). It’s just too much, and while I still would never love that number of god-like characters in a series like this, it would be easier to swallow if we were just given them all on equal footing. The explanation of the Ellimist just highlights the problems with the others.
Note: I’m not going to rate these books since I can’t be objective at all!